Abilities are skills a pet can learn that enables the pet card to be equipped on the player's belt slot. When equipped, it increases a character's Stat(s). Sadly, the in-game tooltip for belt stats is bugged at the minute, giving completely incorrect stats.
When a pet (with belt passives skilled) is slotted onto your belt, there is a +1% increase to the appropriate stats for each pet with the same belt passive, starting with the first pet. For example, a stage 0 level 90 pantera gives +6% strength and +6% physical attack, but the belt adds +1% to these values when two or more of the same stat is inserted to belt and so the actual bonus from belting two such a pets is +7% strength and +7% physical attack per pet. There is a +30% cap on the bonus to any single stat from the effects of the pet alone, but the extra +1% given by the belt can exceed this cap. For example, belting three s4 panteras will result in +33% to both strength and physical attack.
Example 2: if I was to slot 3 level 90 harpies, I would only gain +33% dexterity and +33% p.atk speed, despite the belt stats being higher- 12% x 3 = 36%.
Example 3: 2x stage 0 kentaurus on belt=2x15% str/p.atk+2%bonus from having 2 pets giving same stats=32% str/p.atk; if a stage 1 pantera was added, the belt stats would increase to +33%, not +37%
You can use our Belt Calculator to find the bests belting pets and Boss Cards for your class.
When staging a pet, additional levels will be "unlocked". Once you stage the pet, skill Lv Stage Lv + 1
will become unlocked, so for instance, at stage 0 (non-enhanced pet), only the skill Lv 1 is unlocked, while at stage 1, a player will be able to level up the skill to Lv 2, and at stage 2, the skill will go up to Lv 3; this ends at stage 5, where a skill can be leveled up to Lv 6. In all cases, it takes 2 JP to level the skill up, so plan accordingly.
Rarity: Normal Basic
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Pantera | Strength 6% + (1% * Stage) |
Physical Attack 6% + (1% * Stage) |
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Poultry | Dexterity 6% + (1% * Stage) |
Physical Accuracy 6% + (1% * Stage) |
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Tortus | Vitality 6% + (1% * Stage) |
Physical Defense 6% + (1% * Stage) |
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Rarity: Normal ??
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Blue Pixie | Intelligence
11% + (1% * Stage) |
Magic Attack
11% + (1% * Stage) |
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Red Pixie | Intelligence 11% + (1% * Stage) |
Magic Attack 11% + (1% * Stage) |
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Orc | Strength, Vitality
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Physical Attack, Physical Defense
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Vitality |
Physical Defense 11% + (1% * Stage) |
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Skeleton | Agility 11% + (1% * Stage) |
Attack Speed 11% + (1% * Stage) |
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Octopus | Intelligence 11% + (1% * Stage) |
Magic Attack 11% + (1% * Stage) |
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Siren | Dexterity, Wisdom 5,5% + (0,5% * Stage) |
Physical Accuracy, Magic Accuracy |
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Wolf | Agility
11% + (1% * Stage) |
Evasion
11% + (1% * Stage) |
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Lydian | Strength, Vitality
5,5% + (0,5% * Stage) |
Physical Defense
11% + (1% * Stage) |
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Rarity: Basic
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Harpy | Dexterity 13% + (1% * Stage) |
Attack Speed 13% + (1% * Stage) |
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Hawkman | Strength, Vitality 6,5% + (0,5% * Stage) |
Physical Attack, Physical Defense 6,5% + (0,5% * Stage) |
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Nightmare | Dexterity 13% + (1% * Stage) |
Physical Accuracy 13% + (1% * Stage) |
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Unicorn | Agility 13% + (1% * Stage) |
Evasion 13% + (1% * Stage) |
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Salamander | Strength, Intelligence 6,5% + (0,5% * Stage) |
Physical Attack, Magic Attack 6,5% + (0,5% * Stage) |
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Forest Pixie | Agility, Dexterity
5,5% +(0,5% * Stage) |
P.Atack, Evasion
5,5% +(0,5% * Stage) |
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Rarity: Rare
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Angel | Vitality, Intelligence 7,5% + (0,5% * Stage) |
Physical Defense, Magic Attack 7,5% + (0,5% * Stage) |
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Gnoll | Vitality 15% + (1% * Stage) |
Block Rate 15% + (1% * Stage) |
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Ice Maiden | Intelligence 15% + (1% * Stage) |
Magic Attack 15% + (1% * Stage) |
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Kentauros | Strength 15% + (1% * Stage) |
Physical Attack 15% + (1% * Stage) |
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Naga | Intelligence 15% + (1% * Stage) |
Magic Attack 15% + (1% * Stage) |
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Abomination | Magical Defense
13% + (1% * Stage) |
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Joker | none | none | ||||||||||||||||||||
Rarity: Special
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Cerberus | Strength, Dexterity
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Physical Attack, Physical Accuracy
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Genie | Vitality 17% + (1% * Stage) |
HP Recovery 17% + (1% * Stage) |
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Ifrit | Intelligence 17% + (1% * Stage) |
MP Recovery 17% + (1% * Stage) |
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Stone Golem | Vitality 17% + (1% * Stage) |
Physical Defense 17% + (1% * Stage) |
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Crystal Spider | Strength, Intelligence
17% + (1% * Stage) |
M.Atack, M. Accuracity
17% + (1% * Stage) |
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Rarity: Unique
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Baphomet | Intelligence 19% + (1% * Stage) |
Cast Speed
19% + (1% * Stage) |
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Blight Ogre | Strength,
Intelligence |
Physical Attack,
Magic Attack |
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19% + (1% * Stage) |
9,5% + (0,5% * Stage) |
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Drillbot | Vitality,
9,5% + (0,5% * Stage) |
Physical Defense,
9,5% + (0,5% * Stage) |
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Minotaurus | Strength,
9,5% + (0,5% * Stage) |
Physical Attack,
9,5% + (0,5% * Stage) |
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Mystic Koala | Luck
15% + (1% * Stage) |
Critical Rate
17% + (1% * Stage) |
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Snow Man | Luck
15% + (1% * Stage) |
Critical Rate
17% + (1% * Stage) |
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Undine | Vitality
19% + (1% * Stage) |
Physical Defense
19% + (1% * Stage) |
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White Dragon | Vitality,
9,5% + (0,5% * Stage) |
Physical Defense,
9,5% + (0,5% * Stage) |
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Ethereal Pixie | Intelligence, Wisdom
9,5% + (0,5% * Stage) |
Magic Attack, M. Accuracy
9,5% + (0,5% * Stage) |
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Wind Pixie | Intelligence, Wisdom
9,5% + (0,5% * Stage) |
Magic Attack, M. Resist
9,5% + (0,5% * Stage) |
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Crystal Golem | Vitality
19% + (1% * Stage) |
Block Defense
19% + (1% * Stage) |
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Bloodthirsty Slaughterer | Strength
19% + (1% * Stage) |
Physical Attack
19% + (1% * Stage) |
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Rarity: Epic | ||||||||||||||||||||||
Death Gladiator | Strength,
10.5% + (0,5% * Stage) |
Physical Attack,
10.5% + (0,5% * Stage) |
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Grandmaster Hector | Strength, Intelligence
10.5% + (0,5% * Stage) |
Physical Attack,
10.5% + (0,5% * Stage) |
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