Fighters are able to specialize in two handed axes, dual hatchets, or bows. With a focus on maximum damage output, fighters are resilient and lethal.
The Fighter is the first warrior class job change for the Gaia characters. Fighters enjoy high attack power and can store energy in spiracles for later conversion to boost either HP or Vit . With a bow they serve as a good puller in a party. They make good damage dealers whether wielding an axe or a bow and can even do a decent job as a tank though not as effective as the Holy Warrior in that tank role. Attack speed is not as high as for the Strider.
Highlights [ ]
Strength [ ]
Good damage dealers
High Vitality increased through buff.
Good amount of defence
Excellent at farming
Have the ability to restore Health and Mana using Spircales
Weakness [ ]
Can generate too much aggro (intentionally) that will draw mobs away from the tank. (In DP or when soloing and using a pet as tank)
Although they have a Health/Mana restore skill, this skill cannot be used to heal constantly. (1:30 minute cooldown)
Slow attack speed, although this can be increased at higher JLv
Notable skills [ ]
Include:[1]
Mental Concentration – Increases the critical ratio for a short period of time.
Spiracle Charge – Charges a spiracle , which is a ball of energy required to carry out class specific skills.
Energy Charge – Consumes spiracle(s) to recover HP and MP
Spiracle of Vitality - Consumes spiracle(s) to boost Vit for a short duration.
Axe wielding:
Blasting Rock Cut – Deal a powerful critical hit that stuns your target.
Storming Serial Cut – Hit opponent three times and stuns them.
Barbarian Rage – Self buff that gives you a chance to hit twice normally instead of once.
Log Split – An attack that causes damage while reducing defense power momentarily.
Wind Cut – Slices an opponent dealing damage as well as damage over time.
Bow wielding
Loading Restrain – Chance to snare an opponent.
Arrow of Delay – A ranged attack that causes initial damage and reduces movement speed momentarily.
Heat Shot – Adds fire to the ranged attack. The target suffers minor fire damage for a short period of time.
Spiracle Shock Shot – Consumes a spiracle to knock back and stun the target.
Freezing Arrow – Consumes a spiracle to freeze the target in place.
Weapons [ ]
The skill tree favors either
the bow (it's long bow but not crossbow) for the fighter aspiring to become an archer
the axe (one-handed or two-handed) or sword (one-handed or two-handed) for the fighter aspiring to become a champion
Armor [ ]
Costumes [ ]
Specialist armor for warrior emphasizes P.Def whereas specialist armor for hunter emphasizes MovSpd .
Job level bonus stats [ ]
edit data
JLv
Str
Vit
Agi
Int
Wis
Dex
Luck
1
10
9
6
3
2
6
0
2
1
0
0
0
0
0
0
3
0
1
1
1
1
1
0
4
1
0
0
0
0
0
0
5
0
1
1
0
0
1
0
6
1
0
0
1
1
0
0
7
0
1
0
0
0
0
1
8
1
0
1
0
0
1
0
9
0
1
0
1
1
0
0
10
1
0
1
0
0
1
0
11
0
1
0
0
0
0
0
12
1
0
0
1
1
1
0
13
0
0
1
0
0
0
1
14
1
1
0
0
0
0
0
15
0
0
1
1
1
1
0
16
1
1
0
0
0
0
0
17
0
0
0
0
0
1
0
18
1
1
1
1
1
0
0
19
0
0
0
0
0
0
1
20
1
1
1
0
0
1
0
21
0
0
0
1
1
0
0
22
1
1
0
0
0
1
0
23
0
0
1
0
0
0
0
24
1
1
0
1
1
1
0
25
0
0
1
0
0
0
1
26
1
0
0
0
0
0
0
27
0
1
0
1
1
1
0
28
1
0
1
0
0
0
0
29
0
1
0
0
0
1
0
30
1
0
1
1
1
0
0
31
0
1
0
0
0
1
0
32
1
0
0
0
0
0
1
33
0
1
1
1
1
0
0
34
1
0
0
0
0
1
0
35
0
1
1
0
0
0
0
36
1
0
0
1
1
1
0
37
0
1
0
0
0
0
0
38
1
0
1
0
0
0
1
39
0
0
0
1
1
1
0
40
1
1
1
0
0
0
0
end
30
27
22
16
15
22
6
Optional overbreeding
41
0
0
0
0
0
1
0
42
1
1
0
1
1
0
0
43
0
0
1
0
0
1
0
44
1
1
0
0
0
0
1
45
0
0
1
1
1
0
0
46
1
1
0
0
0
1
0
47
0
0
0
0
0
0
0
48
1
1
1
1
1
1
0
49
0
0
0
0
0
0
0
50
1
1
1
1
1
1
1
end
35
32
26
20
19
27
8
Skills [ ]
Job Level 1
Archery Practice
Cost per use:
MP 0
MP +0
N.C.
+21
+7
N.C.
+15
0
N.C.
requires bow
Archery Practice
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
800
1.7k
3.6k
6k
10k
15k
19k
29k
36k
52k
62k
72k
101k
116k
162k
183k
206k
289k
337k
Job and prerequisite skill
Prerequisite job level
Fighter none
1
1
10
10
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
21
28
35
42
49
56
63
70
77
84
91
98
105
112
119
126
133
140
147
154
MP cost per use:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Defense Practice
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
800
1.7k
3.6k
6k
10k
15k
19k
29k
36k
52k
62k
72k
101k
116k
162k
183k
206k
289k
337k
Job and prerequisite skill
Prerequisite job level
Fighter none
1
1
10
10
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
4
8
12
16
20
24
28
32
36
40
44
48
52
56
60
64
68
72
76
80
MP cost per use:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Fighter's Combat Skill
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
800
1.7k
3.6k
6k
10k
15k
19k
29k
36k
52k
62k
72k
101k
116k
162k
183k
206k
289k
337k
Job and prerequisite skill
Prerequisite job level
Fighter none
1
1
10
10
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
18
24
30
36
42
48
54
60
66
72
78
84
90
96
102
108
114
120
126
132
MP cost per use:
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Provocation
Cost per use:
MP 10
MP +10
MP -2
+800
+800
+216
+110K
+10K
+0
0s
15s
2s
Provocation
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
3.3k
14k
43k
88k
162k
Job and prerequisite skill
Prerequisite job level
Fighter none
1
15
30
Effects and Cost
Cumulative magnitude
800
1600
2400
3200
4000
4800
110K
120K
130K
140K
150K
160K
MP cost per use:
10
20
30
40
50
60
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spiracle Mastery
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
4k
17k
52k
105k
194k
Job and prerequisite skill
Prerequisite job level
Fighter none
1
15
30
Effects and Cost
Cumulative magnitude
1
2
3
4
5
6
MP cost per use:
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 5
Arrow of Delay
Cost per use:
MP 36
MP +16
MP -3
15%
+2%
+0
40
+40
+35
95%
+5%
+5%
30%
+0
+0
0.5s
20s
10s
Arrow of Delay
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
1.4k
5k
12k
24k
43k
60k
97k
152k
241k
Job and prerequisite skill
Prerequisite job level
Fighter Archery Practice Lv1
5
10
20
30
40
Effects and Cost
Cumulative magnitude
15%
17%
19%
21%
23%
25%
27%
29%
31%
33%
40
80
120
160
200
240
280
320
360
400
.95
1.0
1.05
1.1
1.15
1.2
1.25
1.3
1.35
1.4
MP cost per use:
36
52
68
84
100
116
132
148
164
180
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Mental Concentration
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
3
200
2.3k
8.7k
22k
43k
79k
135k
Job and prerequisite skill
Prerequisite job level
Fighter none
5
10
20
30
Effects and Cost
Cumulative magnitude
12%
14%
16%
18%
20%
22%
24%
26%
MP cost per use:
26
38
50
62
74
86
98
110
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spinning Blow
Cost per use:
MP 91
MP +14
MP -4
51
+51
+40
118%
+9%
+6%
requires sword, axe, mace, dirk or spear
0s
10s
Spinning Blow
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
1.4k
5k
12k
24k
43k
60k
97k
152k
241k
Job and prerequisite skill
Prerequisite job level
Fighter Fighter's Combat Skill Lv1
5
10
20
30
40
Effects and Cost
Cumulative magnitude
51
102
153
204
255
306
357
408
459
510
1.18
1.27
1.36
1.45
1.54
1.63
1.72
1.81
1.90
1.99
MP cost per use:
91
105
119
133
147
161
175
189
203
217
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spiracle Charge
Cost per use:
MP 20
MP +15
MP -2
number of spiracles created
1
+1
0
cool down time
2s
0
-6%
0.7s
2s
Spiracle Charge
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
43k
Job and prerequisite skill
Prerequisite job level
Fighter Spiracle Mastery Lv1
5
Effects and Cost
Cumulative magnitude
number of spiracles created
1
2
MP cost per use:
20
35
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 10
Energy Charge
Cost per use:
MP 0
MP +0
MP -0
1
+1
-0
184
+102
+30
2%
+2%
+0%
36
+20
+6
1%
+1%
+0%
0s
90s
Energy Charge
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
3.3k
14k
43k
88k
162k
Job and prerequisite skill
Prerequisite job level
Fighter Spiracle Charge Lv1
10
15
30
Effects and Cost
Cumulative magnitude
1
2
3
4
5
6
184
286
388
490
592
694
2%
4%
6%
8%
10%
12%
36
56
76
96
116
136
1%
2%
3%
4%
5%
6%
MP cost per use:
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Log Split
Cost per use:
MP 18
MP +8
MP -2
target's
P.Def decreases by
9
+9
+0
20
+20
+35
95%
+5%
+5%
requires axe
0s
15s
10s
Log Split
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
670
1.4k
3k
5k
8.7k
12k
16k
24k
30k
43k
51k
60k
85k
97k
135k
152k
171k
241k
281k
Job and prerequisite skill
Prerequisite job level
Fighter Spinning Blow Lv1
10
10
10
10
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
target's
P.Def decreases by
9
18
27
36
45
54
63
72
81
90
99
108
117
126
135
144
153
162
171
180
20
40
60
80
100
120
140
160
180
200
220
240
260
280
300
320
340
360
380
400
.95
1.0
1.05
1.1
1.15
1.2
1.25
1.3
1.35
1.4
1.45
1.5
1.55
1.6
1.65
1.7
1.75
1.8
1.85
1.9
MP cost per use:
18
26
34
42
50
58
66
74
82
90
98
106
114
122
130
138
146
154
162
170
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Loading Restrain
Cost per use:
MP 16
MP +8
MP -2
30
+30
+35
100%
+5%
+5%
80%
+0
+0
longbow damages and holds the target
0.5s
30s
3s
Loading Restrain
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
670
1.4k
3k
5k
8.7k
12k
16k
24k
30k
43k
51k
60k
85k
97k
135k
152k
171k
241k
281k
Job and prerequisite skill
Prerequisite job level
Fighter Arrow of Delay Lv1
10
10
10
10
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
30
60
90
120
150
180
210
240
270
300
330
360
390
420
450
480
510
540
570
600
1.0
1.05
1.1
1.15
1.2
1.25
1.3
1.35
1.4
1.45
1.5
1.55
1.6
1.65
1.7
1.75
1.8
1.85
1.9
1.95
MP cost per use:
16
24
32
40
48
56
64
72
80
88
96
104
112
120
128
136
144
152
160
168
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 15
Heat Shot
Cost per use:
MP 77
MP +9
MP -2
20
+20
+40
118%
+8%
+6%
9
+9
+8
30%
+0
+0
requires longbow
0.5s
10s
10s
2s
Heat Shot
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
670
1.4k
3k
5k
8.7k
12k
16k
24k
30k
43k
51k
60k
85k
97k
135k
152k
171k
241k
281k
Job and prerequisite skill
Prerequisite job level
Fighter Loading Restrain Lv1
15
15
15
15
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
20
40
60
80
100
120
140
160
180
200
220
240
260
280
300
320
340
360
380
400
1.18
1.26
1.34
1.42
1.5
1.58
1.66
1.74
1.82
1.9
1.98
2.06
2.14
2.22
2.3
2.38
2.46
2.54
2.62
2.7
9
18
27
36
45
54
63
72
81
90
99
108
117
126
135
144
153
162
171
180
MP cost per use:
77
86
95
104
113
122
131
140
149
158
167
176
185
194
203
212
221
230
239
248
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Wind Cut
Cost per use:
MP 19
MP +9
MP -2
20
+20
+35
100%
+5%
+5%
8
+8
+7
20%
+0
+0
requires sword or axe
0s
30s
16s
3s
Wind Cut
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
670
1.4k
3k
5k
8.7k
12k
16k
24k
30k
43k
51k
60k
85k
97k
135k
152k
171k
241k
281k
Job and prerequisite skill
Prerequisite job level
Fighter Log Split Lv1
15
15
15
15
20
20
30
30
40
40
Effects and Cost
Cumulative magnitude
20
40
60
80
100
120
140
160
180
200
220
240
260
280
300
320
340
360
380
400
1.0
1.05
1.1
1.15
1.2
1.25
1.3
1.35
1.4
1.45
1.5
1.55
1.6
1.65
1.7
1.75
1.8
1.85
1.9
1.95
8
16
24
32
40
48
56
64
72
80
88
96
104
112
120
128
136
144
152
160
MP cost per use:
19
28
37
46
55
64
73
82
91
100
109
118
127
136
145
154
163
172
181
190
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 20
Dual Axe Training
Cost per use:
MP 0
MP +0
N.C.
75.5
+0.5
N.C.
91%
+1%
N.C.
46%
+2%
N.C.
90%
+1%
N.C.
enables two 1H axes to be equipped
Dual Axe Training
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
1.7k
6k
15k
29k
52k
72k
116k
183k
289k
Job and prerequisite skill
Prerequisite job level
Fighter Wind Cut Lv1
20
20
20
30
40
Effects and Cost
Cumulative magnitude
75.5
76.0
76.5
77.0
77.5
78.0
78.5
79.0
79.5
80.0
91%
92%
93%
94%
95%
96%
97%
98%
99%
100%
46%
48%
50%
52%
54%
56%
58%
60%
62%
64%
90%
91%
92%
93%
94%
95%
96%
97%
98%
99%
MP cost per use:
0
0
0
0
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Two-Handed Axe Training
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
1.7k
6k
15k
29k
52k
72k
116k
183k
289k
Job and prerequisite skill
Prerequisite job level
Fighter Wind Cut Lv1
20
20
20
30
40
Effects and Cost
Cumulative magnitude
1%
2%
3%
4%
5%
6%
7%
8%
9%
10%
MP cost per use:
0
0
0
0
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Spiracle of Vitality
Cost per use:
Sp. 1
Sp. +1
Sp. -0
4
+4
+1
duration
600s
+0s
+18s
cool time
5min
+0
-0
0s
5min
10min
Spiracle of Vitality
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
3.3k
14k
43k
88k
162k
Job and prerequisite skill
Prerequisite job level
Fighter Energy Charge Lv1
20
20
30
Effects and Cost
Cumulative magnitude
4
8
12
16
20
24
MP cost per use:
Sp. 1
Sp. 2
Sp. 3
Sp. 4
Sp. 5
Sp. 6
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Archery Training
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
240
1.7k
6k
15k
29k
52k
72k
116k
183k
289k
Job and prerequisite skill
Prerequisite job level
Fighter Heat Shot Lv1
20
20
20
30
40
Effects and Cost
Cumulative magnitude
1%
2%
3%
4%
5%
6%
7%
8%
9%
10%
MP cost per use:
0
0
0
0
0
0
0
0
0
0
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 30
Spiracle Shock Shot
Cost per use:
MP 41
MP +16
MP -4
45
+45
+35
115%
+5%
+5%
1
+0
+0
100%
+0
+0
longbow and spiracle used to knock target back 2m and stun
0s
1min
3s
Spiracle Shock Shot
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
1.4k
5k
12k
24k
43k
60k
97k
152k
241k
Job and prerequisite skill
Prerequisite job level
Fighter Heat Shot Lv1
30
30
30
30
40
Effects and Cost
Cumulative magnitude
45
90
135
180
225
270
315
360
405
450
1.15
1.2
1.25
1.3
1.35
1.4
1.45
1.5
1.55
1.6
MP cost per use:
41
57
73
89
105
121
137
153
169
185
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Blasting Rock Cut
Cost per use:
MP 36
MP +16
MP -3
40
+40
+35
135%
+5%
+5%
duration target is immobile
4s
+0s
+0.3s
100%
+0
+0
requires axe to stun target
0s
60s
4s
Blasting Rock Cut
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
1.4k
5k
12k
24k
43k
60k
97k
152k
241k
Job and prerequisite skill
Prerequisite job level
Fighter Two-Handed Axe Training Lv1
30
30
30
30
40
Effects and Cost
Cumulative magnitude
40
80
120
160
200
240
280
320
360
400
1.35
1.4
1.45
1.5
1.55
1.6
1.65
1.7
1.75
1.8
MP cost per use:
36
52
68
84
100
116
132
148
164
180
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 35
Storming Serial Cut
Cost per use:
MP 63
MP +33
MP -6
28
+28
+35
43.3%
+5%
+3.2%
duration
5s
+0
+0
100%
+0
+0
dual axes, damage and stun
0s
30s
5s
Storming Serial Cut
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
1.4k
5k
12k
24k
43k
60k
97k
152k
241k
Job and prerequisite skill
Prerequisite job level
Fighter Dual Axe Training Lv1
35
35
35
35
40
Effects and Cost
Cumulative magnitude
28
56
84
112
140
168
196
224
252
280
.433
.483
.533
.583
.633
.683
.733
.783
.833
.883
MP cost per use:
63
96
129
152
185
218
251
284
317
350
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Freezing Arrow
Cost per use:
MP 36
MP +16
MP -3
40
+40
+35
125%
+5%
+5%
100%
+0
+0
requires longbow & spiracle to immobilize target
0.5s
90s
5s
Freezing Arrow
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
1.4k
5k
12k
24k
43k
60k
97k
152k
241k
Job and prerequisite skill
Prerequisite job level
Fighter Spiracle Shock Shot Lv1
35
35
35
35
40
Effects and Cost
Cumulative magnitude
40
80
120
160
200
240
280
320
360
400
1.25
1.3
1.35
1.4
1.45
1.5
1.55
1.6
1.65
1.7
MP cost per use:
36
52
68
84
100
116
132
148
164
180
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Job Level 40
Poison Arrow
Cost per use:
MP 45
MP +15
MP -4
10%
+0
+0
120
+120
+0
basic attacks may deliver poison DOT
1.5s
30s
5min
10s
Poison Arrow
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
3.3k
14k
43k
88k
162k
Job and prerequisite skill
Prerequisite job level
Fighter Archery Training Lv1
40
40
40
Effects and Cost
Cumulative magnitude
120
240
360
480
600
720
MP cost per use:
45
60
75
90
105
120
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
Barbarian Rage
Cost per use:
MP 75
MP +30
MP -7
chance of two hits =
11%
+3.5%
+1%
duration
300s
+0s
+10s
cool time
600s
-0s
-36s
basic attacks with an axe might strike twice
0s
10min
5min
Barbarian Rage
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
JP cost per level
200
3.3k
14k
43k
88k
162k
Job and prerequisite skill
Prerequisite job level
Fighter Blasting Rock Cut Lv1
40
40
40
Effects and Cost
Cumulative magnitude
chance of two hits =
11%
14%
18%
21%
25%
28%
MP cost per use:
75
105
135
165
195
225
Skill level:
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
References [ ]