This article is a stub. You can help by expanding it. |
Marksman | |
---|---|
Race | Gaia |
Job Change | Master Class |
Job Class | Hunter Class |
Previous Job | Archer |
Common role(s) |
|
Job preferred Weapon(s) |
|
Gaia Hunter Master Class
Hunter who has a great skill to take down weaken target. It has a great understanding of Spiracle, so can use spiracle type of skills. It can use spiracle skills freely by earning some knowledge for spiracle charge like God of fight.
Ranged and Deadly
Highlights[]
Strengths[]
- Great damage dealing class
- Has a longer range (due to weapon choice: Long Bow) compared to a crossbow wielding Shadow Hunter/Deadeye
- Other than the Oracle's Hymn of Focus, it is the only class with a buff that increases both agility and dexterity (Edit: Deadeye can also buff that increases agility and dexterity for 1 hour by a percentage as of epic 9.1
Weaknesses[]
- Medium P.Def
- Less HP/Vitality compared to the Deadeye
Notable Skills[]
- Double Shot
- Rally: Party buff agility +96 / dexterity +96
Caveats[]
The Marksman will typically pull agro in parties, making it the defacto tank. A terrible situation given how little hp and evasion the class has. Most early to mid level master class marksman prefer using rally to increase their survivability.
Recommended Builds[]
- Vitality and Dexterity (Survival)
- Vitality and Critical Power (Most well-known build for T2 [155] because when you have the full T2 set you get a self-buff called Voidwarp Focus which increases Critical Ratio by 100%)
- Dexterity and Critical Power (Damage Deal)
- Critical Ratio and Critical Power (Damage Dealing, MAY gain aggression from tanker if in a DP)
- Vitality and Attack Speed
- Attack Speed and Agility (Maybe recommended for T3 [160] because when you have the full T3 set you get Sandspike Celerity which increases Attack Speed and Cast Speed by 50 Points. Recommended also using Takin boss card.
- Attack Speed and Vitality (Survival but still damage dealing)
Pets[]
Harpy is one of the best damage dealing pets, although it is very fragile and can die in couple of hits. It is also the best ranged pet compared to any other pets. The unity increases the Attack Speed for the player and the Harpy, it is also very nice for Shadow Hunters or Deadeyes (Master Class Shadow Hunter). Besides of Asura classes there is also the Archers or Marksmans (Master Class Archer) which is also a ranged class and it damage deals a lot. A Harpy and a ranged class goes perfectly for PVP and PVE. What I suggest for a Harpy build maybe, Attack Speed and Agility. Critical Ratio and Critical Power for a good damage dealing and Vitality and Dexterity for survival. Although even if there is Vitality stones socketed on the Harpy, the Harpy is very fragile and will die in couple of hits.
Blue Pixie is a nice pet for PVE. Most Archers or Marksman have High Vitality but that doesn't mean it wont go down fast. When an Archer or Marksman is damage dealing while soloing he will gain all the aggression and that will build up. Staged Blue Pixies are better than non-staged Blue Pixie because it has higher healing stats and has Favoritism which HP Regen. and Increases heals from anyone.
Equipment[]
Costumes[]
(150+) Ivory Armor
(150+) Hunter Master Armor
(155+) Obsidan Armor
(160+) Aurelian Garb
Helmets[]
(Level 150+) Ivory Hood (Can be ONLY be bought though out the Cash Shop with Wcoins)
BONUS STATS: Increases Movement Speed for a short duration.
(150+) Hunter Master Helment (Can be ONLY be bought though out the Cash Shop with Wcoins)
(Level 155+) Obsidan Helmet (Can be ONLY be bought though out the Cash Shop with Wcoins)
BONUS STATS: Increases Critical Ratio by 100% for a short duration.
(Level 160+) Aurelian Helmet (Can be ONLY be bought though out the Cash Shop with Wcoins)
BONUS STATS: Increases Attack Speed and Cast Speed for a short duration.
Weapons[]
Longbow
Job level bonus stats[]
edit data | |||||||
JLv | Str | Vit | Agi | Int | Wis | Dex | Luck |
---|---|---|---|---|---|---|---|
1 | |||||||
2 | 1 | 1 | 1 | 0 | 0 | 1 | 0 |
3 | 0 | 0 | 1 | 1 | 1 | 1 | 0 |
4 | 1 | 1 | 1 | 0 | 0 | 1 | 0 |
5 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
6 | 0 | 0 | 1 | 0 | 0 | 1 | 0 |
7 | 1 | 1 | 1 | 0 | 0 | 1 | 0 |
8 | 0 | 1 | 1 | 1 | 1 | 0 | 0 |
9 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |
10 | 1 | 1 | 0 | 1 | 1 | 1 | 1 |
11 | 0 | 1 | 1 | 0 | 0 | 1 | 0 |
12 | 1 | 0 | 1 | 0 | 0 | 1 | 0 |
13 | 0 | 1 | 1 | 1 | 1 | 1 | 0 |
14 | 1 | 1 | 0 | 0 | 0 | 1 | 0 |
15 | 1 | 0 | 1 | 1 | 1 | 0 | 1 |
16 | 0 | 1 | 1 | 0 | 0 | 1 | 0 |
17 | 1 | 1 | 1 | 0 | 0 | 1 | 0 |
18 | 0 | 0 | 1 | 1 | 1 | 1 | 0 |
19 | 1 | 1 | 0 | 0 | 0 | 1 | 0 |
20 | 1 | 1 | 1 | 1 | 1 | 1 | 1 |
21 | 1 | 1 | 2 | 0 | 0 | 2 | 0 |
22 | 1 | 2 | 2 | 1 | 1 | 2 | 0 |
23 | 2 | 1 | 2 | 1 | 1 | 2 | 1 |
24 | 1 | 2 | 1 | 1 | 1 | 2 | 0 |
25 | 2 | 1 | 2 | 1 | 1 | 2 | 1 |
26 | 1 | 2 | 2 | 1 | 1 | 2 | 0 |
27 | 1 | 2 | 2 | 1 | 1 | 2 | 1 |
28 | 2 | 1 | 2 | 1 | 1 | 2 | 0 |
29 | 1 | 2 | 2 | 1 | 1 | 2 | 1 |
30 | 2 | 1 | 1 | 1 | 1 | 2 | 0 |
31 | 1 | 2 | 2 | 1 | 1 | 2 | 1 |
32 | 1 | 1 | 2 | 1 | 1 | 2 | 0 |
33 | 2 | 2 | 2 | 1 | 1 | 2 | 1 |
34 | 1 | 1 | 2 | 1 | 1 | 2 | 0 |
35 | 2 | 2 | 2 | 1 | 1 | 2 | 1 |
36 | 1 | 2 | 1 | 1 | 1 | 2 | 0 |
37 | 1 | 1 | 2 | 0 | 0 | 2 | 0 |
38 | 2 | 2 | 2 | 1 | 1 | 2 | 1 |
39 | 1 | 1 | 2 | 1 | 1 | 2 | 0 |
40 | 2 | 2 | 2 | 1 | 1 | 2 | 1 |
41 | 4 | 4 | 5 | 3 | 3 | 6 | 1 |
42 | 4 | 5 | 6 | 3 | 3 | 6 | 2 |
43 | 4 | 5 | 5 | 3 | 3 | 6 | 1 |
44 | 5 | 4 | 6 | 3 | 3 | 6 | 2 |
45 | 4 | 5 | 5 | 2 | 2 | 6 | 1 |
46 | 4 | 4 | 5 | 3 | 3 | 6 | 1 |
47 | 4 | 5 | 6 | 3 | 3 | 6 | 2 |
48 | 4 | 5 | 5 | 3 | 3 | 6 | 1 |
49 | 5 | 4 | 6 | 3 | 3 | 6 | 2 |
50 | 4 | 5 | 5 | 2 | 2 | 6 | 1 |
end |
Skills[]
warning : still be worked on
Left Column: Damage Path[]
Icon | Name | Cost | Level | Description |
---|---|---|---|---|
Prey Upon The Weak | 1 TP Per Lvl |
2/2 | Passive: Your critical ratio increases to 100% when attacking enemies below 20% HP | |
Endless Energy | 1 TP | 1/1 | 10s Selfbuff: +15% P.Atk. Spiracles are not consumed when used, CD: 2m
MP: 250 | |
Tireless | JP | 3/3 | Reduces the cooldown of "Endless Energy" by 10, 20, 30 sec respectively for each level | |
Double Shot | JP | 3/3 | Shoot 4 arrows at once, 13k dmg per shot, CD=30 sec | |
Archery Practice | JP | 15/15 | +224 P.Atk, +15 Atk. Spd. | |
Resonance Shockwave | JP | 10/10 | Consumes 3 spiracles to shoot an arrow that stuns target and nearby enemies (within 4m) for 3.8s, damage: 285%*P.Atk.+1600 CD: 3m MP: 330 | |
Effortless Skill | JP | 11/11 | Chance to not consume spiracles when using spiracle skills. | |
Rebound | JP | 9/9 | 6% chance of gaining a spiracle upon attacking. | |
Frozen Armor | JP | 10/10 | You have a 6% chance when being struck to freeze your enemy |
Middle Column: Buff/Damage Path[]
Icon | Name | Cost | Level | Description |
---|---|---|---|---|
Victory Cheer | 1 TP Per_Lvl |
2/2 | Passive: Whenever you or your party kills an enemy, you gain a buff that recovers 0.9% of your MAX MP for 10 seconds | |
Rally | 1 TP | 1/1 | Party Buff: +131 Dexterity & +131 Agility for 30m, CD: 15s MP: 680 | |
Natural Leader | JP | 1/3 2/3 3/3 |
Increases "Rally" effect by +12 agi/dex per lvl | |
Steel Cage | JP | 11/11 | Immobilizes and shoots 15 arrows (AOE), 210%*P.Atk.+600 each shot, CD: 30s MP: 345 | |
Heat Shot | JP | 20/20 | Shoots a flaming arrow that deals damage; Also deals fire damage over time every 2 sec for 41 sec. CD = 10sec | |
Spiracle Shock Shot | JP | 20/20 | Consumes 1 Spiracle; deals damage and stuns your opponent for 5 seconds; pushes them back 2 meters | |
Freezing Arrow | JP | 20/20 | Consumes 1 Spiracle; deals damage and freezes your opponent for 5 seconds | |
Archer Training | JP | 10/10 | Passive: Your P.Atk increases by 20% of your Dexterity and your P.Pierce increases by 10% of your Dexterity | |
Strategic Agility | JP | 10/10 | +7% Agility & +7% Dexterity |
Right Column: Self Buff Path[]
Icon | Name | Cost | Level | Description |
---|---|---|---|---|
Fatal Charge | 1 TP Per_Lvl |
2/2 | Lvl 2 = 4% chance of increasing the number of spiracles gained per charge, when attacked. | |
Spiracle Rush | 1 TP | 1/1 | Summons all spiracles and recovers a large amount of HP and MP, CD: 2m | |
Blood Rush | JP | 3/3 | Reduces the cooldown of your Spiracle Rush skill by 10, 20, 30 seconds respectively for each level | |
Energy Charge | JP | 7/7 | HP: 10%*max.HP+2122
MP: 10%*max.MP+216 Consumes 10 Spiracles (Lvl 10) CD: 1m30s | |
Spiracle of Vitality | JP | 10/10 | Self Buff: Consumes 10 Spiracles and applies a +80 Vitality buff for 10mins. CD = 5mins. Shares CD with other stat-increasing Spiracle skills | |
Spiracle Of Dexterity | JP | 10/10 | Self Buff: Consumes 10 Spiracles and applies a +80 Dexterity buff for 10mins. CD = 5mins. Shares CD with other stat-increasing Spiracle skills | |
Spiracle Of Agility | JP | 10/10 | Self Buff: Consumes 10 Spiracles and applies a +80 Agility buff for 10mins. CD = 5mins. Shares CD with other stat-increasing Spiracle skills | |
Essence Of Steel | JP | 9/9 | Self Buff: Consumes 3 Spiracles; 100% chance to reduce incoming damage from all sources by 77% for 12 sec CD= 10min | |
Mysterious Energy | JP | 10/10 | Self Buff: Consumes 3 Spiracles; 100% chance of recovering +850 HP for every successful critical hit on your enemy for 30 sec. CD = 10min | |
Spiracle Mastery | JP | 10/10 | Increases the max. number of spiracles (to 10) |