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Overlord Overlord
Race Asura
Job Change Master Class
Job Class Summoner Class
Previous Job Battle Summoner
Common role(s)
Job preferred Weapon(s)

Dirk + Shield OR 2H Staff

Asura Summoner Master Class
Summoner who can freely control 2 creatures. It has better magic attack and one blow deadly shot in short distance than Battle Summoner.

The Overlord is a continuation of the Battle Summoner class. The Overlord specializes in offensive pet-related buffs and abilities. The Overlord also obtains new skills unlocked depending on which TP(Talent Point) Tree they choose to pursue. These skills can either be upgrades of previous skills or entirel new skills, including Inferno Fire Arrow (Upgraded Fire Arrow for Staff Overlords), Armageddon (Small Area of Effect stun for Staff Overlords), and Dirk Hurricane (Upgraded Dirk Tornado with stun). The first TP Tree also offers enhanced passive and active skills for pets.

Highlights[]

Strengths[]

  • Increased magical damage
  • Increased effectiveness of support skills
  • Permanent Dual Summon toggle
  • Passive cooldown of Double Impact
  • Increased CC abilities

Weaknesses[]

  • Lack of pet heals

Notable Skills[]

  • Inferno Fire Arrow
  • Armageddon
  • Dirk Hurricane
  • Creature Mastery Lvl 30
  • Permanent Dual Summon
  • Creature Breeding Lvl 16

Caveats[]

  • Desperate Blow does not apply correct damage
  • Permanent Dual Summon skill description displays incorrect MP Consumption over time

Recommended Builds[]

Overlords currently only have two build options: Staff or Dirk + Shield. The pet choices, durability, and stone options vary depending on which weapon setup the player chooses and what role the player wishes to fulfill. Dirk + Shield Overlords typically tend to be more PvE-oriented whereas Staff Overlords can excel in farming low-medium HP mobs and also in PvP. Staff Overlords may experience Mana problems when farming high-HP mobs due to the Mana consumption of Inferno Fire Arrow and their toggles. This can be mitigated by lowering the skill level of Inferno Fire Arrow, Mana Potions + Groceries, and Creature MP Extract.


Sample Staff Overlord Build:

  • Int/Vit (PvE) or Wis/Vit (PvP)
  • Devouring or Ruthless Ethereal Equipment
  • 2x Ice Maiden + 2x Yeti + 1x Siren + Boss Card on belt


Sample Dirk + Shield Overlord Build:

  • Str/Vit, Agi/Vit, or Str/Agi
  • Devouring or Ruthless Ethereal Equipment
    • Special attention is required for a Dirk + Shield Overlord concerning the attack speed plateau they wish to obtain.
    • Ideal stone and Ethereal builds revolve around hitting a certain amount of attack speed whereas external buffs, potions, and creature unity will fill the gap to the plateau the Overlord wishes to obtain.
  • 2x Skeleton + 3x Hawkman/Orc + Boss Card on belt
    • Skeletons may be switched for Harpies depending on the amount of P.Acc needed
    • Certain Creature Potions and the Concentration skill can also fulfill these needs

Pets[]

Pet choices also highly depend on the weapon and role choices the Overlord chooses. For example, a Staff Overlord will almost always pick a ranged pet over a melee-ranged pet because the Overlord also attacks from range, so having a pet that needs to be in melee-range of the mob will not fulfill the DD Ability the Overlord desires from a pet when the pet has to manually run into melee range. There are certain exceptions to this, though.

Common Pet Choices for Staff Overlord:
  • Red Pixie
  • Siren
  • Harpy
  • Angel
  • Naga
  • Ice Maiden
  • White Dragon


Common Pet Choices for Dirk + Shield Overlord:
  • Skeleton
  • Yeti
  • Orc
  • Wolf
  • Octopus (Debuff + Life Leech)
  • Siren (Debuff + Kiss of the Goddess)
  • Salamander
  • Harpy
  • Hawkman
  • Kentauros
  • Gnoll
  • Cerberus
  • Genie
  • Death Tyrant


Many Overlords, Master Breeders, and Beastmasters consider certain pets to be staple pets in most formations. These pets are considered staple because they either provide a necessary function that benefits all members of the party, other pets, and the pet class such as healing/support pets, or because of the diversity of the pet itself.

Common picks in many formations include:


  • Harpy
    • The Harpy is the only pet which gets a passive for having a ranged weapon equipped. As such, the Harpy is slightly behind other pets in terms of buffs received (Since Archers possess the only Dexterity buff in game), however, are slightly ahead due to the weapon choices the passive benefits from (Longbows have the highest enchant rate of any single weapon in the game).
    • The Harpy is seen in many formations across all pet classes, pre and post Master Class, due to the Harpy's long range, high damage modifier on skills, and useful attack speed unity.
    • The Harpy is known for being useful for both Physical and Magical built pet classes.
  • Blue Pixie / Angel / Ifrit / Golem / Unicorn
    • Blue Pixies, Angels, Ifrits, Unicorns, and Golems all possess unique characteristics useful to literally every class in the game: healing. The majority of the community suggests to have at least one healing pet in your formation at all times.
  • Unicorn
    • Unicorns have received a lot of attention due to the unique skill-set it possesses. The Unicorn receives a staged skill that works as a HoT (Heal Over Time) and reduces threat/aggro generated by the target. The Unicorn also has a high-accuracy Blind skill, a normal Heal, and a toggle at Lvl 150 that increases all of the owner's base stats while decreasing the Unicorn's stats by an equal amount.
    • Staged Unicorns are highly valued due to the extra amount of JP used to skill a variety of skills and the staged skill.

{C Flavor Picks are pets that are either not very popular yet still fulfill a certain role or are chosen purely based on player preference.

Some Flavor Picks include:

  • Salamander
    • The usefulness of the Salamander has been long debated, dating almost back to the first introduction of the pet. The Salamander is a hybrid P.Atk/M.Atk pet that greatly benefits from both stats. The Salamander also possesses naturally high Dexterity needed to hit higher level mobs. The Salamander is often built as a glass-cannon, meaning the pet is built strictly on damage with little-to-no attention paid to the defensive attributes.
    • The debate on the usefulness of a Salamander is created by
      • The scaling on the Salamander's skills
      • The time needed to generate maximum damage output
      • The survivability of a glass-cannon pet
      • The staged ability of the pet
      • And the pet's overall damage compared to a pet of equal cost or tier
  • Nightmare
    • The Nightmare has recently seen a large amount of popularity increase due to the pet's staged skill and toggle abilities. Some members of the community speculate that the Nightmare, if built and equipped correctly, possesses the single most damaging ability of any pet in the game.
    • The Nightmare's staged skill is called Demonic Onslaught. This skill is a guaranteed crit with high scaling modifier on P.Atk. Combined with Exposure Awareness, a toggle that adds +30 to Cri.Power, a highly enchanted weapon with high base P.Atk and enchant scaling, critical power stones, Ethereal durability, and as many Cri.Power artifacts your Nightmare can hold, the Nightmare is capable of putting out a ridiculous amount of damage with a single skill.
  • Naga
    • The Naga is a pet that is oftentimes overlooked due to the nature of the Naga's skills. Whereas a similar M.Atk based pet like an Ice Maiden is based purely off of damage, the Naga has a high number of CC (Crowd Control) skills. The Naga also has the equivalent of an Archer's Vision of Prey, granting them vision of sight to see invisible units for a certain amount of time in a specific radius around the pet.
    • Nagas are oftentimes only picked for their superior CC abilities in a PvP scenario.

Equipment[]

Costumes[]

Rank 7
Rank 7 item: usable at level 150 and above (T1), 155 and above (T2) and 160 and above (T3).
Lv 150 Lv 155 Lv 160
Brilliant ProtectorGlacial Armor Adamantium CoatAshenslate Coat Timewalker ArtifactAmberscale Robe

Helmets[]

R2 Rank 2 R3 Rank 3 R4 Rank 4 R5 Rank 5 R6 Rank 6 R7 Rank 7 Tier 1 R7 Rank 7 Tier 2
Summoner : Floppy CasquetteFloppy Casquette Master BreederMaster Breeder Valiant RoarValiant Roar Primal MaskPrimal Mask Soul EyeSoul Eye Brilliant Jewel HelmBrilliant Glacial Helm Ashenslate HatAshenslate Hat

Weapons[]

Daggers

Rank 7: Level 150 Level 155 Level 160
Ruthless Shredder

Ruthless Shredder

Render of Souls

Render of Souls

Bloodthirst

Bloodthirst


Two Handed Staves

Rank 7: Level 150 Level 155 Level 160
Will of the GodsWill of the Gods Wisdom of All EternityWisdom of All Eternity Pure SerenityPure Serenity

Job level bonus stats[]

edit data
JLv Str Vit Agi Int Wis Dex Luck
1
2
3
4
5
6
7
8
9
10
11 0 0 2 2 0 0 0
12
13
14
15
16 1 0 1 1 1 1 0
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
end

Skills[]

Over Lord Skill Tree
[]

Left Column: Pet Path[]

Icon Name Cost Level Description
Summon Mastery Summon Mastery 1 TP
per lvl
1/2
2/2
Permanent Dual Summon toggle: 530P for every 5sec
Permanent Dual Summon toggle: 80MP for every 5sec (E7P3=more base MP regen).
Miracle of Resuscitation 1 TP 1/1 All creatures in Party regens 4% of max HP & MP per tick for 30 sec. Range 15m, Duration 30sec, CD=3min
Miracle of Resuscitation Training JP 1/3
2/3
3/3
Passive: reduces CD by 15sec
Passive: reduces CD by 30sec
Passive: reduces CD by 45sec
Master Support JP 5/10

10/10

Toggle: +10% Attack and Cast Speed, CD=15sec, MP: 280, Upkeep = 25MP per 5sec.
Bloody Arrow JP 25/30

30/30

Damage: 7x 50%*M.Atk.+496, Pet loses 1800 HP, CD=2m, MP=676

Lion's Claw JP 5/10

10/10

Pet Buff: +44% Crit. % for 20s, CD=3m, MP=430
Bearer of the Mark: Gilgamesh JP 5/10

10/10

Passive: Pets get +30% of their base Str. and Int.
Creature Breeding Creature Breeding JP 13/16

16/16

Passive: EXP gained by summoned creatures = 80%, EXP for pets in formation = 16%


Middle Column: Mage Path
[]

Icon Name Cost Level Description
Extreme Training Intelligence 1 TP
Per Lvl
2/2 Passive: +10% Int./level
Armageddon 1 TP 1/1 AOE-Stun and 900%*M.Atk. damage, 3 sec stun, CD=15sec, MP=924
Armageddon Strengthening JP 1/3
2/3
Passive: Reduces CD by 0.5sec.
Passive; Reduces CD by 1.0sec.
Inferno Fire Arrow JP 5/10

10/10

Damage: 570%*M.Atk.+900, CD=0.6sec, MP=264
Life Leech JP 15/20

20/20

Damage: 150%*M.Atk.+1200, HP recovery = 70% of dmg, CD=40sec, MP=525
Nightmare JP 15/20

20/20

Sleep for 12s, -400 M.Def, CD=30s MP: 430
Hallmark of Intelligence: Gilgamesh JP 5/10

10/10

Passive: Creatures gain +60% of Base Int.
Speedy Spell JP 7/9

9/9

Passive: +18% Cast-speed
Aura of Inspiration JP 5/10

10/10

Toggle: +13 Str, Vit, Agi, Int, Wis, Dex +10 Luck CD= 15s MP: 1050, Upkeep: 61 MP per 5s

Right Column: Melee Path[]

Icon Name Cost Level Description
Double Impact Training 1 TP
per lvl
2/2 Passive: Lowers CD on "Double Impact" by 10 sec.
Extreme Mana 1 TP 1/1 Attack (Dirk only), 100% of current MP is reflected as additional damage, DOT, consumes 100% of current MP, CD=1min.
Extreme Mana Training JP 1/3
2/3
Every level lowers CD on "Extreme Mana" by 5 seconds.
Dark Strike JP 25/30

30/30

3 attacks each 180%*P.Atk.+810, CD=30sec, MP=555
Dirk Hurricane JP 3/6

6/6

8 attacks, 3.6k per atk, CD=1min, MP=1050
Might of the Underworld JP 7/9

9/9

Char gets +29%Str & Vit, Pets get -29% Str & Vit. CD=3s MP: 411, Upkeep: 16MP/5s
Order of Alacrity JP 5/10

10/10

+20 Evasion and +20 Move Speed of Creature
Imprint Stamp: Gilgamesh JP 5/10

10/10

Passive: Creature gains +60% Strength.
Double Impact
Double Impact JP 4/5

5/5

35% chance of an additional attack (dirk only) for 7min, CD=10m, MP=150
Creature Mastery Creature Mastery JP 25/30

30/30

Passive: Increases Combat Ability of Summoned Creatures.

Asura Racial Buffs[]

Icon Name Cost Level Description
Asuran Haste Asuran Haste JP 7/7 Buff: +7 Atk./Cast Spd. for 30m, CD=15s
MP: 385
Evasive Resilience Evasive Resilience JP 7/7 passive: 140% of Evasion added to max HP
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