edit skill data |
Attack skill requiring a shield to rush at and strike the target knocking it back and stunning it. (... is damage dealt really dependent on distance to target?)
edit skill data |
Attack skill requiring a shield to rush at and strike the target knocking it back and stunning it. (... is damage dealt really dependent on distance to target?)
Shield Charge |
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requires shield to stun and push target back 5m
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0s | 20s | 3s | ||||||||||||||||||||||||||
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |
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JP cost per level | 200 | 1.4k | 5k | 12k | 24k | 43k | 60k | 97k | 152k | 241k | ||||||||||
Job and prerequisite skill |
Prerequisite job level | |||||||||||||||||||
Holy Warrior Active Guard Lv1 |
25 | 25 | 25 | 30 | 40 | |||||||||||||||
Knight Active Guard Lv6 |
25 | 25 | 25 | 30 | 40 | |||||||||||||||
Effects and Cost | Cumulative magnitude | |||||||||||||||||||
base damage
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80 | 160 | 240 | 320 | 400 | 480 | 560 | 640 | 720 | 800 | ||||||||||
scaled damage = (initial distance) *
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? | |||||||||||||||||||
MP cost per use: | 48 | 66 | 84 | 102 | 120 | 138 | 156 | 174 | 192 | 210 | ||||||||||
Skill level: | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | 19 | 20 |